<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7703547815324857699</id><updated>2012-01-29T11:45:13.755-08:00</updated><category term='ActionScript'/><category term='Flash'/><category term='Alienline'/><category term='OpenNI'/><category term='Kinect'/><category term='Unity 3D'/><category term='Game Development'/><category term='Programming'/><category term='Project ODG'/><title type='text'>TheFonet Corner</title><subtitle type='html'>Development of games, tools, libraries, other software and sometimes art</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.josuecp.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7703547815324857699.post-559353668863884405</id><published>2012-01-29T11:44:00.000-08:00</published><updated>2012-01-29T11:45:13.762-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Project ODG'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Alienline'/><title type='text'>Project ODG (WIP) - Week 05 : Console &amp; Pathfinding</title><content type='html'>&lt;br /&gt;This still in development? Yep, it is!!, and I am coming with a big update. Finally the AI stuff are here, I have developed A* Pathfinding, basically, the troop of soldiers take the shorter path across the AI nodes.&lt;br /&gt;I have instantiated some walking dummies for apreciate the taken path, and that is all about AI right now.&lt;br /&gt;&lt;br /&gt;In the other hand, I have implemented a debug console for command in real time. Now I can create things , reload the map and more.&lt;br /&gt;&lt;br /&gt;This is the video great video of this week:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="284" src="http://www.youtube.com/embed/K4EVTRGDUWc" width="450"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PD: STOP ACTA!!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Bye ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7703547815324857699-559353668863884405?l=blog.josuecp.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.josuecp.com/feeds/559353668863884405/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://blog.josuecp.com/2012/01/project-odg-wip-week-05-console.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/559353668863884405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/559353668863884405'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/2012/01/project-odg-wip-week-05-console.html' title='Project ODG (WIP) - Week 05 : Console &amp; Pathfinding'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/K4EVTRGDUWc/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7703547815324857699.post-7045991178229402157</id><published>2012-01-16T13:31:00.001-08:00</published><updated>2012-01-16T14:12:26.668-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Project ODG'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Alienline'/><title type='text'>Project ODG (WIP) - Week 04 : GUI &amp; Construction of Towers</title><content type='html'>&lt;br /&gt;Yep, that's right, I'm late, but remember, I still in exam seasson and today, I'm coming with a big update.&lt;br /&gt;&lt;br /&gt;For this week I have been working in the feature relative to the construction of towers. As you can see in the video, It is a big improvement in the game. You have a area around the player where you can build the tower, when you build the tower, It is related immediatly with the player, getting the aura of the player color.&lt;br /&gt;&lt;br /&gt;Furthermore I have developed a extra feature. I have started the implementation/design of the GUI (only available in single player mode), the game have a good look with this news.&lt;br /&gt;&lt;br /&gt;Here you have the video of this week:&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="284" src="http://www.youtube.com/embed/fft9ORKJZWA" width="450"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Next week more news!&lt;br /&gt;&lt;br /&gt;Bye &amp;nbsp;;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7703547815324857699-7045991178229402157?l=blog.josuecp.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.josuecp.com/feeds/7045991178229402157/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://blog.josuecp.com/2012/01/project-odg-wip-week-03-gui.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/7045991178229402157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/7045991178229402157'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/2012/01/project-odg-wip-week-03-gui.html' title='Project ODG (WIP) - Week 04 : GUI &amp; Construction of Towers'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/fft9ORKJZWA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7703547815324857699.post-4715588578482844474</id><published>2012-01-06T18:41:00.000-08:00</published><updated>2012-01-07T11:37:27.112-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Project ODG'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Alienline'/><title type='text'>Project ODG (WIP) - Week 03 : Buildings &amp; Conquest</title><content type='html'>&lt;br /&gt;More days of delay?? yes, shit happens, we still in christmas in Spain and now I start the exam season of my university so I have excuse for now. Here is the new video of the project, and no AI updates? no, I have been working in the buildings &amp;amp; conquest stuff.&lt;br /&gt;&lt;br /&gt;Here is the list of the new features:&lt;br /&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Building loading&lt;/li&gt;&lt;li&gt;Map camera building focusing&lt;/li&gt;&lt;li&gt;Basic building conquest&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;And the short video it's right here:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe allowfullscreen="" frameborder="0" height="284" src="http://www.youtube.com/embed/SItm9LWYDIs" width="450"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I hope you like it!&lt;br /&gt;&lt;br /&gt;Bye ;)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7703547815324857699-4715588578482844474?l=blog.josuecp.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.josuecp.com/feeds/4715588578482844474/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://blog.josuecp.com/2012/01/project-odg-wip-week-03-buildings.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/4715588578482844474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/4715588578482844474'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/2012/01/project-odg-wip-week-03-buildings.html' title='Project ODG (WIP) - Week 03 : Buildings &amp; Conquest'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/SItm9LWYDIs/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7703547815324857699.post-6612057799506284593</id><published>2011-12-27T07:42:00.000-08:00</published><updated>2012-01-07T11:36:04.327-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Project ODG'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Alienline'/><title type='text'>Project ODG (WIP) - Week 02 : Multiplayer!</title><content type='html'>Finally, second week and with one day of delay (because christmas of course), here is the new video and features. In this case &amp;nbsp;I have studied the multiplayer possibilities with the split screen. Currently the game can split the screen for 2,3 and 4 players and I have started with the AI. More updates about that the next week.&lt;br /&gt;&lt;br /&gt;Here is list of all the features&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Interactive objects&lt;/li&gt;&lt;li&gt;Map camera&lt;/li&gt;&lt;li&gt;AI path nodes&lt;/li&gt;&lt;li&gt;Split screen&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;And the video of this week:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe allowfullscreen="" frameborder="0" height="284" src="http://www.youtube.com/embed/f4cDj66DdB0" width="450"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Next week more!&lt;br /&gt;Bye ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7703547815324857699-6612057799506284593?l=blog.josuecp.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.josuecp.com/feeds/6612057799506284593/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://blog.josuecp.com/2011/12/project-odg-wip-week-02-multiplayer.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/6612057799506284593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/6612057799506284593'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/2011/12/project-odg-wip-week-02-multiplayer.html' title='Project ODG (WIP) - Week 02 : Multiplayer!'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/f4cDj66DdB0/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7703547815324857699.post-3309871901743646934</id><published>2011-12-19T07:39:00.000-08:00</published><updated>2011-12-27T12:11:33.246-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity 3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Project ODG'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Alienline'/><title type='text'>Project ODG (WIP) - Week 01 : First features</title><content type='html'>&lt;span class="hps"&gt;Inspired by&lt;/span&gt;&lt;span class="hps"&gt;&amp;nbsp;&lt;a href="http://www.subvertgames.com/"&gt;Subvert Games&lt;/a&gt;&amp;nbsp;and&lt;/span&gt;&amp;nbsp;the pleasure that gives me&amp;nbsp;&lt;span class="hps"&gt;see the&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;making off of&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;something,&amp;nbsp;&lt;/span&gt;&lt;span class="hps"&gt;I have started&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;a project with&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;Unity3D and&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;I will&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;show&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;progress each week&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;as&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;they have done&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;with their game&amp;nbsp;&lt;/span&gt;&lt;span class="hps"&gt;&lt;a href="http://www.blackreefpirates.com/"&gt;Blackreef Pirates&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hps"&gt;I have&lt;/span&gt;&amp;nbsp;been working &lt;span class="hps"&gt;a week &lt;/span&gt;&lt;span class="hps"&gt;on the project,&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;and the truth&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;is that it moves&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;quite well,&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;for this&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;week have&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;implemented the&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;following&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;functionality:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="hps"&gt;Character&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;and camera&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;control&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="hps"&gt;Map loading and terrain mesh generation&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Terrain texturing&lt;/li&gt;&lt;li&gt;Object loading&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span class="hps"&gt;Some of these need to be&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;polished,&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;but I prefer to go&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;ahead and&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;have a&lt;/span&gt;&amp;nbsp;playable&amp;nbsp;&lt;span class="hps"&gt;project&lt;/span&gt;&lt;span class="hps"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hps"&gt;I leave you with&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;the video of this&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;first week:&lt;/span&gt;&lt;br /&gt;&lt;span class="hps"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;iframe width="450" height="284" src="http://www.youtube.com/embed/t5CuxFCX3oY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Obviously, all the videos shown are only a WIP version of the game.&lt;br /&gt;Bye ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7703547815324857699-3309871901743646934?l=blog.josuecp.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.josuecp.com/feeds/3309871901743646934/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://blog.josuecp.com/2011/12/project-odg-wik-week-01-first-features.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/3309871901743646934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/3309871901743646934'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/2011/12/project-odg-wik-week-01-first-features.html' title='Project ODG (WIP) - Week 01 : First features'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/t5CuxFCX3oY/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7703547815324857699.post-3302057138480662350</id><published>2011-12-18T07:40:00.000-08:00</published><updated>2011-12-27T11:32:37.900-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='ActionScript'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Alienline'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>My adventure with Flash and Actionscript</title><content type='html'>Long time without news uh?,&amp;nbsp;&lt;span class="hps"&gt;it is normal&lt;/span&gt;, between&amp;nbsp;&lt;span class="hps"&gt;university, work&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;and personal projects&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;this has&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;been&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;a little lonely.&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;Today I come&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;with old and&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;new stories&lt;/span&gt;, I will post the new storie in&lt;span class="hps"&gt;&amp;nbsp;another entry&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;but I want to&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;dedicate&lt;/span&gt;&amp;nbsp;this entry to&amp;nbsp;&lt;span class="hps"&gt;my development&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;adventure&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;in Flash and&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;Actionscript.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hps"&gt;I spent&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;a few months&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;developing and selling&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;flash&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;games&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;getting&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;out two&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;titles;&amp;nbsp;&lt;/span&gt;&lt;span class="hps"&gt;Bubbles&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;Pops&amp;nbsp;&lt;/span&gt;&lt;span class="hps"&gt;and&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;Cocomono&lt;/span&gt;&amp;nbsp;both&amp;nbsp;&lt;span class="hps"&gt;available&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;in&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;the &lt;a href="http://www.blogger.com/games.php"&gt;GAMES&lt;/a&gt; section&lt;/span&gt;&amp;nbsp;&lt;span class="hps"&gt;of this website long time ago.&lt;/span&gt;&lt;br /&gt;I can say that this is a business and you can get some benefits developing flash games and selling them directly to the sponsors or through &lt;a href="http://www.flashgamelicense.com/"&gt;FGL&lt;/a&gt; portal but you should be very careful with what are you developing having intuition about what the sponsors are looking for.&lt;br /&gt;I have published the games under the name&amp;nbsp;&lt;a href="http://www.alienline.es/"&gt;Alienline Softworks&lt;/a&gt;, this going to be the company name that I going to use to publish all my semi/professional projects.&lt;br /&gt;&lt;br /&gt;Here are videos of both games:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Bubbles Pop&lt;/strong&gt;&lt;br /&gt;&lt;div&gt;&lt;object data="http://www.youtube.com/v/rqNT3moMsdQ?version=3&amp;amp;hl=es_ES" height="315" type="application/x-shockwave-flash" width="420"&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/rqNT3moMsdQ?version=3&amp;amp;hl=es_ES" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Cocomono&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;object data="http://www.youtube.com/v/ALxrTLrw4Ao?version=3&amp;amp;hl=es_ES" height="315" type="application/x-shockwave-flash" width="420"&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/ALxrTLrw4Ao?version=3&amp;amp;hl=es_ES" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;I hope you like it&lt;br /&gt;;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7703547815324857699-3302057138480662350?l=blog.josuecp.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.josuecp.com/feeds/3302057138480662350/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://blog.josuecp.com/2011/12/my-adventure-with-flash-and.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/3302057138480662350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/3302057138480662350'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/2011/12/my-adventure-with-flash-and.html' title='My adventure with Flash and Actionscript'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7703547815324857699.post-1801449738420980059</id><published>2011-06-21T07:37:00.000-07:00</published><updated>2011-12-27T11:33:32.773-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='ActionScript'/><category scheme='http://www.blogger.com/atom/ns#' term='Kinect'/><category scheme='http://www.blogger.com/atom/ns#' term='OpenNI'/><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>Developments with Kinect</title><content type='html'>Lately I´ve been in charge of some developments with the Kinect device of Microsoft for CanaryWeb company. You can see some progress in the next video.&lt;br /&gt;&lt;br /&gt;&lt;object data="http://vimeo.com/moogaloop.swf?clip_id=24773156&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" height="225" type="application/x-shockwave-flash" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=24773156&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/24773156"&gt;Proyecto CanaryWeb - Kinect&lt;/a&gt; from &lt;a href="http://vimeo.com/user5385132"&gt;CanaryWeb SL&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;The development was carried out using the library OpenNI, C # and ActionScript and it is being a good excuse to improve my development in both languages.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7703547815324857699-1801449738420980059?l=blog.josuecp.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blog.josuecp.com/feeds/1801449738420980059/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://blog.josuecp.com/2011/12/lately-ive-been-in-charge-of-some.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/1801449738420980059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7703547815324857699/posts/default/1801449738420980059'/><link rel='alternate' type='text/html' href='http://blog.josuecp.com/2011/12/lately-ive-been-in-charge-of-some.html' title='Developments with Kinect'/><author><name>Josue Candela</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-Lk69-XfLgbc/AAAAAAAAAAI/AAAAAAAAATs/qDIU2CjdtgQ/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
